GNU bug report logs -
#35720
[PATCH] gnu: Add chocolate-doom.
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bug#35720
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(Mon, 13 May 2019 20:29:01 GMT)
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"Jakob L. Kreuze" <zerodaysfordays <at> sdf.lonestar.org>
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(Mon, 13 May 2019 20:29:02 GMT)
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Message #5 received at submit <at> debbugs.gnu.org (full text, mbox):
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Patch adding a package for Chocolate Doom, which I felt was appropriate
as both Odamex and GZDoom are packaged in Guix.
Regards,
Jakob L. Kreuze
[0001-gnu-Add-chocolate-doom.patch (text/x-diff, attachment)]
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(Thu, 16 May 2019 20:04:02 GMT)
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Message #8 received at submit <at> debbugs.gnu.org (full text, mbox):
Jakob L. Kreuze writes:
> Patch adding a package for Chocolate Doom, which I felt was appropriate
> as both Odamex and GZDoom are packaged in Guix.
>
> Regards,
> Jakob L. Kreuze
Hey Jakob! Your patch looks good in general, though I haven't had a
chance to try building and running it yet. Maybe just a couple of
things:
- I think it would be "New variable" rather than "New variables" in the
commit message. Not that this is a big deal, and I could fix it.
- It would be good to test if it can run with freedoom (a libre doom
content replacement for doom that's functionaly similar). My guess
is that the one change would need to be adjusting where the default
searched WAD path is. freedoom and gzdoom both add a reference to
/share/games/doom so I'm guessing that's how it's found. However
I'm not positive about that.
Looking good though in general!
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(Thu, 16 May 2019 20:04:02 GMT)
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(Fri, 17 May 2019 01:18:05 GMT)
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Message #14 received at 35720 <at> debbugs.gnu.org (full text, mbox):
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Hey, Chris!
On Thu, May 16, 2019 at 04:03:43PM -0400, Christopher Lemmer Webber wrote:
> - I think it would be "New variable" rather than "New variables" in
> the commit message. Not that this is a big deal, and I could fix
> it.
If I update the patch to address your second point, I can change it.
Otherwise, if you'd be willing to fix it when merging, that'd be great.
> - It would be good to test if it can run with freedoom (a libre doom
> content replacement for doom that's functionaly similar). My guess
> is that the one change would need to be adjusting where the default
> searched WAD path is. freedoom and gzdoom both add a reference to
> /share/games/doom so I'm guessing that's how it's found. However
> I'm not positive about that.
GZDoom adds a reference to /share/games/doom because it bundles a .pk3
file containing some port-specific things which ends up in the store,
and my understanding is that Freedoom updates DOOMWADDIR and DOOMWADPATH
to point to where the wads are in the profile, so I don't think patching
the search paths is necessary.
Thanks for reviewing this!
Jakob
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Christopher Lemmer Webber <cwebber <at> dustycloud.org>
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(Fri, 24 May 2019 14:55:02 GMT)
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"Jakob L. Kreuze" <zerodaysfordays <at> sdf.lonestar.org>
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bug acknowledged by developer.
(Fri, 24 May 2019 14:55:02 GMT)
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Message #19 received at 35720-done <at> debbugs.gnu.org (full text, mbox):
Jakob L. Kreuze writes:
> GZDoom adds a reference to /share/games/doom because it bundles a .pk3
> file containing some port-specific things which ends up in the store,
> and my understanding is that Freedoom updates DOOMWADDIR and DOOMWADPATH
> to point to where the wads are in the profile, so I don't think patching
> the search paths is necessary.
>
> Thanks for reviewing this!
>
> Jakob
At any rate, I discovered that the freedoom script actually *itself*
searches for a possible binary and launches it with the appropriate WAD
given as an argument, of which chocolate-doom is considered a valid
option.
So, seems good! I pushed the patch to Guix master... chocolate-doom is
now part of Guix :)
Congrats on getting in your first package! Great work, Jakob.
- Chris
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(Sat, 22 Jun 2019 11:24:04 GMT)
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This bug report was last modified 4 years and 303 days ago.
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